gtsocial-umbx

Unnamed repository; edit this file 'description' to name the repository.
Log | Files | Refs | README | LICENSE

doc.go (9585B)


      1 // Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 // Package websocket implements the WebSocket protocol defined in RFC 6455.
      6 //
      7 // Overview
      8 //
      9 // The Conn type represents a WebSocket connection. A server application calls
     10 // the Upgrader.Upgrade method from an HTTP request handler to get a *Conn:
     11 //
     12 //  var upgrader = websocket.Upgrader{
     13 //      ReadBufferSize:  1024,
     14 //      WriteBufferSize: 1024,
     15 //  }
     16 //
     17 //  func handler(w http.ResponseWriter, r *http.Request) {
     18 //      conn, err := upgrader.Upgrade(w, r, nil)
     19 //      if err != nil {
     20 //          log.Println(err)
     21 //          return
     22 //      }
     23 //      ... Use conn to send and receive messages.
     24 //  }
     25 //
     26 // Call the connection's WriteMessage and ReadMessage methods to send and
     27 // receive messages as a slice of bytes. This snippet of code shows how to echo
     28 // messages using these methods:
     29 //
     30 //  for {
     31 //      messageType, p, err := conn.ReadMessage()
     32 //      if err != nil {
     33 //          log.Println(err)
     34 //          return
     35 //      }
     36 //      if err := conn.WriteMessage(messageType, p); err != nil {
     37 //          log.Println(err)
     38 //          return
     39 //      }
     40 //  }
     41 //
     42 // In above snippet of code, p is a []byte and messageType is an int with value
     43 // websocket.BinaryMessage or websocket.TextMessage.
     44 //
     45 // An application can also send and receive messages using the io.WriteCloser
     46 // and io.Reader interfaces. To send a message, call the connection NextWriter
     47 // method to get an io.WriteCloser, write the message to the writer and close
     48 // the writer when done. To receive a message, call the connection NextReader
     49 // method to get an io.Reader and read until io.EOF is returned. This snippet
     50 // shows how to echo messages using the NextWriter and NextReader methods:
     51 //
     52 //  for {
     53 //      messageType, r, err := conn.NextReader()
     54 //      if err != nil {
     55 //          return
     56 //      }
     57 //      w, err := conn.NextWriter(messageType)
     58 //      if err != nil {
     59 //          return err
     60 //      }
     61 //      if _, err := io.Copy(w, r); err != nil {
     62 //          return err
     63 //      }
     64 //      if err := w.Close(); err != nil {
     65 //          return err
     66 //      }
     67 //  }
     68 //
     69 // Data Messages
     70 //
     71 // The WebSocket protocol distinguishes between text and binary data messages.
     72 // Text messages are interpreted as UTF-8 encoded text. The interpretation of
     73 // binary messages is left to the application.
     74 //
     75 // This package uses the TextMessage and BinaryMessage integer constants to
     76 // identify the two data message types. The ReadMessage and NextReader methods
     77 // return the type of the received message. The messageType argument to the
     78 // WriteMessage and NextWriter methods specifies the type of a sent message.
     79 //
     80 // It is the application's responsibility to ensure that text messages are
     81 // valid UTF-8 encoded text.
     82 //
     83 // Control Messages
     84 //
     85 // The WebSocket protocol defines three types of control messages: close, ping
     86 // and pong. Call the connection WriteControl, WriteMessage or NextWriter
     87 // methods to send a control message to the peer.
     88 //
     89 // Connections handle received close messages by calling the handler function
     90 // set with the SetCloseHandler method and by returning a *CloseError from the
     91 // NextReader, ReadMessage or the message Read method. The default close
     92 // handler sends a close message to the peer.
     93 //
     94 // Connections handle received ping messages by calling the handler function
     95 // set with the SetPingHandler method. The default ping handler sends a pong
     96 // message to the peer.
     97 //
     98 // Connections handle received pong messages by calling the handler function
     99 // set with the SetPongHandler method. The default pong handler does nothing.
    100 // If an application sends ping messages, then the application should set a
    101 // pong handler to receive the corresponding pong.
    102 //
    103 // The control message handler functions are called from the NextReader,
    104 // ReadMessage and message reader Read methods. The default close and ping
    105 // handlers can block these methods for a short time when the handler writes to
    106 // the connection.
    107 //
    108 // The application must read the connection to process close, ping and pong
    109 // messages sent from the peer. If the application is not otherwise interested
    110 // in messages from the peer, then the application should start a goroutine to
    111 // read and discard messages from the peer. A simple example is:
    112 //
    113 //  func readLoop(c *websocket.Conn) {
    114 //      for {
    115 //          if _, _, err := c.NextReader(); err != nil {
    116 //              c.Close()
    117 //              break
    118 //          }
    119 //      }
    120 //  }
    121 //
    122 // Concurrency
    123 //
    124 // Connections support one concurrent reader and one concurrent writer.
    125 //
    126 // Applications are responsible for ensuring that no more than one goroutine
    127 // calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
    128 // WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and
    129 // that no more than one goroutine calls the read methods (NextReader,
    130 // SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler)
    131 // concurrently.
    132 //
    133 // The Close and WriteControl methods can be called concurrently with all other
    134 // methods.
    135 //
    136 // Origin Considerations
    137 //
    138 // Web browsers allow Javascript applications to open a WebSocket connection to
    139 // any host. It's up to the server to enforce an origin policy using the Origin
    140 // request header sent by the browser.
    141 //
    142 // The Upgrader calls the function specified in the CheckOrigin field to check
    143 // the origin. If the CheckOrigin function returns false, then the Upgrade
    144 // method fails the WebSocket handshake with HTTP status 403.
    145 //
    146 // If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
    147 // the handshake if the Origin request header is present and the Origin host is
    148 // not equal to the Host request header.
    149 //
    150 // The deprecated package-level Upgrade function does not perform origin
    151 // checking. The application is responsible for checking the Origin header
    152 // before calling the Upgrade function.
    153 //
    154 // Buffers
    155 //
    156 // Connections buffer network input and output to reduce the number
    157 // of system calls when reading or writing messages.
    158 //
    159 // Write buffers are also used for constructing WebSocket frames. See RFC 6455,
    160 // Section 5 for a discussion of message framing. A WebSocket frame header is
    161 // written to the network each time a write buffer is flushed to the network.
    162 // Decreasing the size of the write buffer can increase the amount of framing
    163 // overhead on the connection.
    164 //
    165 // The buffer sizes in bytes are specified by the ReadBufferSize and
    166 // WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default
    167 // size of 4096 when a buffer size field is set to zero. The Upgrader reuses
    168 // buffers created by the HTTP server when a buffer size field is set to zero.
    169 // The HTTP server buffers have a size of 4096 at the time of this writing.
    170 //
    171 // The buffer sizes do not limit the size of a message that can be read or
    172 // written by a connection.
    173 //
    174 // Buffers are held for the lifetime of the connection by default. If the
    175 // Dialer or Upgrader WriteBufferPool field is set, then a connection holds the
    176 // write buffer only when writing a message.
    177 //
    178 // Applications should tune the buffer sizes to balance memory use and
    179 // performance. Increasing the buffer size uses more memory, but can reduce the
    180 // number of system calls to read or write the network. In the case of writing,
    181 // increasing the buffer size can reduce the number of frame headers written to
    182 // the network.
    183 //
    184 // Some guidelines for setting buffer parameters are:
    185 //
    186 // Limit the buffer sizes to the maximum expected message size. Buffers larger
    187 // than the largest message do not provide any benefit.
    188 //
    189 // Depending on the distribution of message sizes, setting the buffer size to
    190 // a value less than the maximum expected message size can greatly reduce memory
    191 // use with a small impact on performance. Here's an example: If 99% of the
    192 // messages are smaller than 256 bytes and the maximum message size is 512
    193 // bytes, then a buffer size of 256 bytes will result in 1.01 more system calls
    194 // than a buffer size of 512 bytes. The memory savings is 50%.
    195 //
    196 // A write buffer pool is useful when the application has a modest number
    197 // writes over a large number of connections. when buffers are pooled, a larger
    198 // buffer size has a reduced impact on total memory use and has the benefit of
    199 // reducing system calls and frame overhead.
    200 //
    201 // Compression EXPERIMENTAL
    202 //
    203 // Per message compression extensions (RFC 7692) are experimentally supported
    204 // by this package in a limited capacity. Setting the EnableCompression option
    205 // to true in Dialer or Upgrader will attempt to negotiate per message deflate
    206 // support.
    207 //
    208 //  var upgrader = websocket.Upgrader{
    209 //      EnableCompression: true,
    210 //  }
    211 //
    212 // If compression was successfully negotiated with the connection's peer, any
    213 // message received in compressed form will be automatically decompressed.
    214 // All Read methods will return uncompressed bytes.
    215 //
    216 // Per message compression of messages written to a connection can be enabled
    217 // or disabled by calling the corresponding Conn method:
    218 //
    219 //  conn.EnableWriteCompression(false)
    220 //
    221 // Currently this package does not support compression with "context takeover".
    222 // This means that messages must be compressed and decompressed in isolation,
    223 // without retaining sliding window or dictionary state across messages. For
    224 // more details refer to RFC 7692.
    225 //
    226 // Use of compression is experimental and may result in decreased performance.
    227 package websocket