gtsocial-umbx

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decode_rune.go (3767B)


      1 package encoder
      2 
      3 import "unicode/utf8"
      4 
      5 const (
      6 	// The default lowest and highest continuation byte.
      7 	locb = 128 //0b10000000
      8 	hicb = 191 //0b10111111
      9 
     10 	// These names of these constants are chosen to give nice alignment in the
     11 	// table below. The first nibble is an index into acceptRanges or F for
     12 	// special one-byte cases. The second nibble is the Rune length or the
     13 	// Status for the special one-byte case.
     14 	xx = 0xF1 // invalid: size 1
     15 	as = 0xF0 // ASCII: size 1
     16 	s1 = 0x02 // accept 0, size 2
     17 	s2 = 0x13 // accept 1, size 3
     18 	s3 = 0x03 // accept 0, size 3
     19 	s4 = 0x23 // accept 2, size 3
     20 	s5 = 0x34 // accept 3, size 4
     21 	s6 = 0x04 // accept 0, size 4
     22 	s7 = 0x44 // accept 4, size 4
     23 )
     24 
     25 // first is information about the first byte in a UTF-8 sequence.
     26 var first = [256]uint8{
     27 	//   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
     28 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F
     29 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F
     30 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F
     31 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F
     32 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F
     33 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F
     34 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F
     35 	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F
     36 	//   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
     37 	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F
     38 	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F
     39 	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF
     40 	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF
     41 	xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF
     42 	s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF
     43 	s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF
     44 	s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF
     45 }
     46 
     47 const (
     48 	lineSep      = byte(168) //'\u2028'
     49 	paragraphSep = byte(169) //'\u2029'
     50 )
     51 
     52 type decodeRuneState int
     53 
     54 const (
     55 	validUTF8State decodeRuneState = iota
     56 	runeErrorState
     57 	lineSepState
     58 	paragraphSepState
     59 )
     60 
     61 func decodeRuneInString(s string) (decodeRuneState, int) {
     62 	n := len(s)
     63 	s0 := s[0]
     64 	x := first[s0]
     65 	if x >= as {
     66 		// The following code simulates an additional check for x == xx and
     67 		// handling the ASCII and invalid cases accordingly. This mask-and-or
     68 		// approach prevents an additional branch.
     69 		mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF.
     70 		if rune(s[0])&^mask|utf8.RuneError&mask == utf8.RuneError {
     71 			return runeErrorState, 1
     72 		}
     73 		return validUTF8State, 1
     74 	}
     75 	sz := int(x & 7)
     76 	if n < sz {
     77 		return runeErrorState, 1
     78 	}
     79 	s1 := s[1]
     80 	switch x >> 4 {
     81 	case 0:
     82 		if s1 < locb || hicb < s1 {
     83 			return runeErrorState, 1
     84 		}
     85 	case 1:
     86 		if s1 < 0xA0 || hicb < s1 {
     87 			return runeErrorState, 1
     88 		}
     89 	case 2:
     90 		if s1 < locb || 0x9F < s1 {
     91 			return runeErrorState, 1
     92 		}
     93 	case 3:
     94 		if s1 < 0x90 || hicb < s1 {
     95 			return runeErrorState, 1
     96 		}
     97 	case 4:
     98 		if s1 < locb || 0x8F < s1 {
     99 			return runeErrorState, 1
    100 		}
    101 	}
    102 	if sz <= 2 {
    103 		return validUTF8State, 2
    104 	}
    105 	s2 := s[2]
    106 	if s2 < locb || hicb < s2 {
    107 		return runeErrorState, 1
    108 	}
    109 	if sz <= 3 {
    110 		// separator character prefixes: [2]byte{226, 128}
    111 		if s0 == 226 && s1 == 128 {
    112 			switch s2 {
    113 			case lineSep:
    114 				return lineSepState, 3
    115 			case paragraphSep:
    116 				return paragraphSepState, 3
    117 			}
    118 		}
    119 		return validUTF8State, 3
    120 	}
    121 	s3 := s[3]
    122 	if s3 < locb || hicb < s3 {
    123 		return runeErrorState, 1
    124 	}
    125 	return validUTF8State, 4
    126 }